4 days of continuous work. Seregruth making the model, and handling the UV, and all the shaders with Enpremi's assistance, Geroenimo handling intial testing and attaching all the proxies to allow for the particle lights on the Skyhooks, Cheezecake creating the blinking particle lights, and myself on textures for planet, custom cloud layer and vector drawing every light ring (again...) while attemtping to keep everyone motivated despite giving up an entire weekend to work on this.
This is our Coruscant, the team worked very hard, and we are very proud of our efforts.
We hope you enjoy :)![We proudly present: Coruscant]()
4 days of continuous work. Seregruth making the model, and handling the UV, and all the shaders with Enpremi's assistance, Geroenimo handling intial testing and attaching all the proxies to allow for the particle lights on the Skyhooks, Cheezecake creating the blinking particle lights, and myself on textures for planet, custom cloud layer and vector drawing every light ring (again...) while attemtping to keep everyone motivated despite giving up an entire weekend to work on this. This is our Coruscant, the team worked very hard, and we are very proud of our efforts. We hope you enjoy :)

4 days of continuous work. Seregruth making the model, and handling the UV, and all the shaders with Enpremi's assistance, Geroenimo handling intial testing and attaching all the proxies to allow for the particle lights on the Skyhooks, Cheezecake creating the blinking particle lights, and myself on textures for planet, custom cloud layer and vector drawing every light ring (again...) while attemtping to keep everyone motivated despite giving up an entire weekend to work on this. This is our Coruscant, the team worked very hard, and we are very proud of our efforts. We hope you enjoy :)