
Sometimes all you need is a little luck, or maybe it was the Force carefully pushing us in the right direction. As we've hinted at, we're modernising the mod's framework, and a lucky shot in the dark opened up a path we previously thought blocked. After dismissing the possibility to dynamically display objects in the galactic map ages ago, we have found a way to pull this off. Don't be fooled by the screenshot, it originates from the development environment for the new version of the framework, thus none of our custom assets are present. But nonetheless, the giant Tartan Cruiser is a bigger breakthrough than you might think. This Tartan Cruiser is a proof of concept, that we can display and manipulate objects on the galactic map during gameplay without the object being part of any vanilla system like the fleets, planets or buildings. We can now think outside the box, add or display stuff you couldn't previously see: + More orbital structures than the vanilla two. + New visual effects reflecting the state of objects. + New visual indicators which reflect new gameplay elements. DISCLAIMER: Items in this list are examples, not a fixed list of things to appear in the mod. This feature is a complete and utter surprise to us. No planning has gone into how to utilise this feature or whether it will be utilised at all.