
Here comes some more eye candy for the mid rim worlds. Because of the feedback that we recieved for the spaceport control tower, we decided to reach out to the mighty Farseer and ask for his advice. Instead of the light shader that we used before, we now use a reflective shader, which looks a lot better on buildings. The window color has also been darkened slightly. Thanks to the_Farseer for sharing his great knowledge and Sergeant Barlex for testing how the shader reacts within the map editor. Also thanks to the following people from Deviant Art for providing their ivy textures to the public: mysticmorning Black-B-o-x LilifIlane AGF81 redwolf518stock